
A Google user
Colonisation goals are too easy to use upgrades. 10000 cash mission can be completed without any building and even faster that way. Upgrades are limited globally, which makes them kind of useless. And it looks ridiculous. It would be better if you had to buy possibility of upgrades. And have missions which are way harder without them. Still game idea is good for me.
6 people found this review helpful

Jazzy Ysj
wasn't a bad game, but the costs of exploring are over 100k now and rising, so it's a waiting game for items to sell, so has turned into a typical idle game, log in, click a few things, log out. if you're willing to add watch or spend money, probably be better but I'm neither, so I'm out. Also, every planet has same formula, and all look the same, so it's a repetitive experience. and getting 1500/minute?

Rosie Hodgens
I think it's fun and just complicated enough to be interesting without being taxing to understand. One thing I don't get is upgrade kits. Maybe I haven't moved far enough along, but having to use something that you have a finite amount of to upgrade buildings seems constricting. Why not just have an ugrade be more expensive than anything else? I also agree with that person who said exploring new tiles gets too expensive too quickly.
2 people found this review helpful